
anim and bvh files, both provide you the ability to animate volume bones properly. Your exports will be compatible with all sane platforms, 3ds Max, Maya etc., including SL's format.Įxports. It's a tool for creating the base content (the devkit) to begin with. Automatically skins/rigs garments to their corresponding body mesh (devkit), exports proper dae files, and the list goes on.


There are included conversion modules for auto-mapping and you can build your own with the point and click interface.īento Buddy also exports skinned/rigged mesh, generates Bento characters from the compatible sources (DAZ, Makehuman) and head maps are Bento compatible. One of Bento Buddy's key features is conditioning incompatible characters for use with Second Life/Opensim. Your exported devkits are compatible with other 3d applications and will not require a special tool, increasing your exposure to other professionals that do not use Blender.īento Buddy helps one manipulate mesh characters, their attachments and rigs without having to know much about Blender, 3d or the like. It is a fully functional mesh and animation manipulation package with unparalleled features. This is a multi-faceted tool, some examples here. Works with OpenSim as well (ie OSGrid etc.)

This is a Blender 3d add-on for Blender 2.8 through current release, including Blender 3.Ĭompatible with Avastar/Blender/DAE Devkits.
